The final format update before the Netscape Cup.
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Hyper Extended is a constructed format which includes the following sets
Fallen Empires -> Scourge. Including the Black Bordered Portal sets One and Second Age.
No white bordered cards are allowed. No new frame or time shifted trash is allowed. You must use the card from the set and can't use reprints even going backwards. For example Ice Age contains Swords to Plowshares, you can't use a Revised one, or a crappy 4th one. You can't even use a gorgeous Beta one. Wrath of God is found only in Portal, you must use that one. If a card is in multiple legal sets you may use any, or mix and match to trigger your opponents.
Ferrin cards are encouraged to further confuse opponents.
All ante cards are banned.
Hyper Extended features a restricted list:
Ancient Tomb Burning Wish Demonic Consultation Dream Halls Earthcraft Enlightened Tutor Frantic Search Goblin Recruiter Grim Monolith Gush Hermit Druid Memory Jar Minds Desire Mystical Tutor Necropotence Personal Tutor Tinker Tolarian Academy Vampiric Tutor Windfall Yawgmoth's Bargain Yawgmoth's Will
With a restricted list in place, it can be argued that Tinker has few targets that can be considered broken. A powerful card for sure but possibly a candidate for unrestriction. A world without Memory Jar would almost certainly see Tinker unrestricted.
Goblin Recruiter has proven to be fairly benign. If anything Lackey leads to far broken game starts than recruiter. It's synergy with Food Chain was also over stated. Adding Food Chain to an otherwise streamlined Goblin deck gives your opponent something to take with Duress, adds a second color and over all just waters the deck down.
Ancient Tomb and Grim Monolith these two are to some extent paired at the hip. The lack or emergant prison decks is concerning to a group who loves to inflict misery and suffering on opponents. The feeling at this point is that it may be safe to unrestrict one of these two but likely not both. Ancient Tomb would allow for mono color prison decks to emerge. Monolith would likely Turbo Charge Metalworker.
Gush seems very underwhelming given how mana bases work. It's best home so far has been in Exploration / Turboland shells. Otherwise it's been thrown into various tempo decks. It certainly can't be a 4 of with Brainstorm running loose.
Necropotence ... is utterly fucking busted. If you thought we were taking it off you are nuts.
Flash is the basis of a degenerate, and frankly, boring turn one combo that we completely forgot about. Rector / Bargain. I dont think anyone will have a good time with four copies of this spell hanging around, but we can try it as a playset first.
Lions Eye Diamond has a converted mana cost of 0 and makes three mana of any one color. It's pretty fucked with Yawgmoth's Will.
Oath of Druids is miserable but given the power level of the fatties might not be that broken. There's also no orchard which gives opposing decks a chance to interact a little bit.
Brainstorm is hopelessly busted in any format with fetchlands and Hyper has been no exception. The fact that there are no duals and limited fetches has helped a bit. That being said it's been paired with other shuffles like Tutors, Thawing Glaciers and even Survival. There are viable 16-18 land decks because of Brainstorm.
Time Spiral when it resolves the game mostly ends. Just restricting High Tide would also kill the deck. It's hard to justify restricting a 6 mana sorcery that exiles itself but it makes the turn 4 high tide kill pretty consistant.